![]() ![]() I also used "Playing dead" to let the enemy think I'm not in the fight (quite similar to going invisible in BG and leaving), for my advantage later. See the following screenshots where I used stealth to enter the fight against 2 magisters without one of them having any armor, and thus switch between one weapon/2 weapons to be able to CC (in the form of knocking the magister down). ![]() Also see how I used objects to block one of the magisters. But you can do it, just as you can in BG. You aren't supposed to attack the magisters there, just as you aren't supposed to attack the Cowled Wizards which arrive in Amn when you cast magic, or you aren't supposed to attack the guards and Firebead in the Candlekeep. Let me show you by the initial ship area. It expands that variety even more: you can use world objects to help you in a fight. In D:OS 2 you can attack any creature, even if it is supposed to give you quite a challenge (and isn't supposed to be an enemy at that stage), in a variety of ways: use potions, scrolls, sneak attacks. But maybe the most important factor of such feeling is that I find fights and approach to them in D:OS 2 nearly as difficult as during SCS fights. To me, D:OS 2 is feeling like a reincarnation of BG2, and it has become my favourite game of the last 9 years (since DA:O).Ī lot of factors contribute to that feeling, from companion interactions, to world exploration, to the complexity of quests, to being able to RP as good or evil. Is there a good Walkthrough of DOS 2 out there? Sometimes can be messy, but it is never simple or repetitive. That type of realistic mechanics you do not find in most games, being CRPGs, strategic or tactical games. ![]() The fact that you move in an unmarked terrain, not in a hexed/cuadricule-marked world is also a bonus for me. that allows you to use an ample array of tactics that you do not have in most of the tb-combat games. That triumphs over shinning resonance and every Fire emblem, Joan of arc, Tactics ogre, FF tactics, Fantasy wars etc game ever made (And I love those games, but most of the time you are fighting the same enemies using the same tactics all over).Īlso, I find refreshing the use of weather and environment as a weapon: Place trap-barrels, create choke points moving crates, using fire and water surfaces, clouds of flames and storm, bonuses for high ground, etc. You have to face different enemies in different situations and distinct terrain. The fights in DoS games are seldom never the same. ![]()
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